To state the obvious, there are many LEDs, an ATmega chip, and there are the beginnings of a charlieplexed arrangement... It still has a long way to go, though!
(Addendum: Follow along my thought process below with this extra pedagogical material: https://www.slideshare.net/StephenWylie3/process-of-arcade-rom-hacking ) An interesting work project, right? I was invited to take my Giant NES Controller to a recruiting event for work taking place at a local brewery. But you can't just have an NES controller without anything to play, right? Thus, I pitched a couple ideas on custom games to go along with the giant controller since I didn't want participants playing anything standard either. The thing they agreed to was to feature the Tapper arcade game, by Bally/Midway in 1983, but modified to show the brewery's logo instead of being Budweiser-branded like it was originally. My handiwork, about 80% done, and with a tiny glitch. Can you spot the remaining issues? Now you might be thinking Tapper wasn't ever ported to NES, and that's correct. However, with the help of the MAME arcade emulator and a ...
My 1948 Gottlieb Cinderella pinball machine won 1st Place Best Antique at Texas Pinball Festival 2024! As one of the earliest games made with powered flippers, I worked tirelessly for weeks before the show to resolve any problems that would spoil the gameplay experience, such as mechanical malfunctioning and leveling inserts on the playfield so the ball doesn’t get stuck in spots. However, such an old game lacks many of the interesting aspects of modern games, so it might be overlooked by casual pinball players without some kind of augmented experience. Enter the Cinderella Augmented Experience! This augmented-reality (AR) app aims to provide its users a glimpse into what goes on inside the game as they play it. Games from the 1940s are much different inside than even other electromechanical machines from the 1960s and 1970s. For instance, before score reels were invented, there was a single score stepper that had rivets representing every possible score in the game. Aspects like this ...
Are you looking to find the one simple command that can kick off a pipeline from another pipeline in Azure DevOps? You may have found a lot of annoying restrictions using straight YAML because so many things have to be known ahead-of-time (i.e. set using compile-time variables). This prevents you from doing such things as conditionally running pipelines, utilizing arrays defined at runtime as parameters into many ADO tasks/commands, or performing manipulations on runtime data for use in subsequent commands. You can't even kick off a pipeline without the previous one finishing (and invoking a pipeline trigger ). Follow along as I explore a scripted solution to solve my problem. My Use Case I want to provide fresh Databricks images on a private Azure Container Registry (ACR). This way, data scientists are not confounded by changes to Databricks runtimes when their clusters start and stop, since changes can prevent their package & library installation scripts from running successf...
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