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Showing posts with the label decorrelation

The Next Dow? 25 Surprising Stocks, but look out below...

Do rising interest rates affect companies with high debt-to-equity ratio? If you know what a debt-to-equity ratio is, you would likely say Yes , as it increases the cost of the capital you use to finance your business.  If your business uses debt to pay its current obligations, then uses next month's/quarter's/etc. revenue & profit to pay down that debt, you are pretty much: Operating on a month-to-month basis, where a bad month could really hurt, and Exemplifying the ancient Chinese proverb "Americans spend tomorrow's money today" (well, if you're not in America, it's still a dangerous game to play). The Investopedia.com definition of the debt-to-equity ratio is: A measure of a company's financial leverage calculated by dividing its total liabilities by stockholders' equity. It indicates what proportion of equity and debt the company is using to finance its assets. Now, most smart businesses only use debt to finance aggressive gr...

Decorrelab -- Real-time Audio Decorrelation Engine for SuperCollider

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The first project I'd like to share is DecorreLab , a script I wrote back in college as a project for a couple of my classes, particularly 3D Sound and Spatial Audio.  While there are apparently some VST plugins that do decorrelation, I'll provide my source so you can run with it and improve it if you wish.  Plus, you'll know exactly what algorithm I use. ;) What's SuperCollider? It's an IDE and language (heavily based on Smalltalk) for carrying out real-time audio synthesis and effects processing.  It works best on Mac OSX, and has built-in filters, sequencers, frequency generators, impulse generators, noise gates, and all sorts of goodies to let you do pretty much anything you can imagine with computer sound.  You might be thinking that a purely object-oriented language such as Smalltalk would incur substantial performance penalties (i.e. how the heck is it doing real-time audio synthesis without choking all the time?), but surprisingly, it's not easy t...