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Showing posts with the label audio

Getting your significant other's attention in a large house

The physics of sound in our house lend well to Stacy being able to shout up to me from downstairs, but not so well for me shouting back downstairs.  It makes communication inefficient, and often times she's not exactly watching for messages on GChat either.  I don't like going halfway downstairs when I'm trying to hold very skinny wires in a special arrangement when poking around for defects in LEDgoes, much less just to get a Yes/No answer on a simple question. Recently, we picked up a Yamaha HTR-4065 stereo receiver for our living room.  Stacy was not happy with the sound quality of the original receiver, and hearing how the Yamaha can fill up the room while not vibrating every tiny appendage on your body with obnoxious bass, it was definitely money well-spent.  Hopefully it will add some more years to our natural hearing capability before we have to get hearing aids or whatever magical, mystical implant they develop by the time we're that old.  However, th...

Presenting at the Perot Museum

Honestly I've been forgetting to post here lately; had a lot of company at the house keeping me distracted!  Plus, the work on the LEDgoes project & some other extracurriculars have been keeping me rather busy.  One such extracurricular is a series of interactive demonstrations displayed in conjunction with the Dallas Makerspace at the Perot Museum in downtown Dallas tomorrow, 10/4/2013. I'm showing off the DecorreLab project (that I wrote about here previously ) at the museum, and am hoping to inspire and engage a bunch of people with some really neat psychoacoustic effects in person.  (I might want to study up on some of the psychoacoustic theories in the meantime!)  Some of the other DMS members are also working on displays driven by a Makey Makey , allowing museum-goers to tap on various fruits and conductive non-Newtonian fluids in order to get a laptop to play sounds.  The third display (that lots of DMS members took videos of while we were building ...

Decorrelab -- Real-time Audio Decorrelation Engine for SuperCollider

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The first project I'd like to share is DecorreLab , a script I wrote back in college as a project for a couple of my classes, particularly 3D Sound and Spatial Audio.  While there are apparently some VST plugins that do decorrelation, I'll provide my source so you can run with it and improve it if you wish.  Plus, you'll know exactly what algorithm I use. ;) What's SuperCollider? It's an IDE and language (heavily based on Smalltalk) for carrying out real-time audio synthesis and effects processing.  It works best on Mac OSX, and has built-in filters, sequencers, frequency generators, impulse generators, noise gates, and all sorts of goodies to let you do pretty much anything you can imagine with computer sound.  You might be thinking that a purely object-oriented language such as Smalltalk would incur substantial performance penalties (i.e. how the heck is it doing real-time audio synthesis without choking all the time?), but surprisingly, it's not easy t...